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Upcoming Plan for Q4 2018

Huey Yeng

It’s been four months since I started my current job as a Software Engineer in the Financial Risk Tech industry and neglected the site… so a quick update for my upcoming plan for Q4 2018!

  1. I’m running out of idea for useful Nuke Tips that has already covered in prior posts or by other Good Samaritan in other websites/forums.
  2. Expect more Python (or MaxScript/MEL Script) tutorials to replace Nuke Tips but relevant for 3DCG VFX artist.
  3. General production pipeline articles for a single artist focusing on Project DQ .

What I’m Working on Now?

Mostly backend stuff writing in Python using the Django REST framework as my day to day job. Occasionally graphic designs work like name cards, banners, and stuff that benefited from my professional 3DCG experience!

Actual job aside, I’m prepping assets for cloth simulations practice in Houdini and maybe revisit Project DQ to brush up on the non-FX assets. Once in a while I’m also working on my very own Assets Browser toolset written in Python which you can follow the development progress over at GitHub (discontinued).

Also not to forget drawing a Halloween fanart for the month of October!

Finally It’s Here!

Well the last commercial 3DCG project that I’ve work on before my previous workplace change ownership aka CRデビルメイクライ4 (CR Devil May Cry 4).

I’ll be writing up on a summary of the FX tasks for this project in a future post.

This project also marks the beginning of my scripting journey to boost my work productivity in Maya, 3ds Max and After Effects!

Naturally this leads me into the chasm of coding hell and while I see myself as a complete coding beginner (so says the person who’s currently working full time writing Python codes), it makes me wonder what will happen if I were to pursue programming courses instead of creative courses for my tertiary education…

Got a Job Offer related to 3DCG VFX?

Short answer, colour me interested! Do reach me over at LinkedIn or through email which you can find at the resume page.

Long answer, I’m still not satisfied with what I’ve done with my two years of work experience and while Project DQ is my way of learning Houdini, it still doesn’t land me a job after applying to several studios… so don’t follow what I’m doing especially to my dear visitors who’re reading this!

Serious answer, I admit I’m still a greenhorn in the 3DCG VFX industry (I used the term 3DCG since that is commonly use in Japan and I haven’t work on live-action project besides TVC during my internship) and seeking to gain more experience from the industry.

In Conclusion

Nonetheless, there is no other way besides hitting the wall until it breaks to land a job for high-end 3DCG or live action VFX industry!

Actually getting to use Nuke in production is secretly my ultimate goal. The irony of learning Nuke way back in 2010 and ended up using After Effects (and Shake) for production work (not to downplay AE but this site is known for Nuke Tips).

Now if you’ll excuse me so I can get back to modelling in 3ds Max when I should using Maya for modelling! Maybe in the near future…

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